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Storytelling by Storytellers: Dan Pink

I recently had the opportunity to interview one of my favorite authors, Dan Pink. We did the interview via email and I thought I'd post it using a bit of Flash so it wasn't just text. We discussed his writing process, storytelling and his fantastic new book, The Adventures of Johnny Bunko: The Last Career Guide You'll Ever Need . . .

(fyi, there is no audio in the clip below)

Richard Garriott Part 4: Developing Characters

Here is part 4 (4 1/2 minute clip) of my conversation with legendary video game programmer and designer, Richard Garriott during which he discusses development of the characters and the challenges of doing so in a game environment.

Check out Richard's new online game Tabula Rasa or keep up on his training to become Earth's sixth private citizen to conduct a space mission aboard the International Space Station (visit his space mission website).

Richard Garriott Part 3: More on Fundamentals & Story Details

Here is part 3 (2 minute clip) of my conversation with legendary video game programmer and designer, Richard Garriott during which he expands on the development of the fundamentals and details of a story.

Check out Richard's new online game Tabula Rasa or keep up on his training to become Earth's sixth private citizen to conduct a space mission aboard the International Space Station (visit his space mission website).

Richard Garriott Part 2: Fundamentals of the Story

Here is part 2 of my conversation with legendary video game programmer and designer, Richard Garriott to discuss how he uses storytelling in his profession. In this 4 minute clip, Richard discusses the fundamentals and finer details of story, his use of contemporary social relevance to the player.


Richard Garriott Part 1: Interactive Storytelling

Recently I had the pleasure of meeting with the legendary video game programmer and designer, Richard Garriott to discuss how he uses storytelling in his profession. Richard created the extremely successful Ultima computer game series as well as Ultima Online which was the first large scale commercial “massively multi-player online game” (MMOG). He recently launched the MMOG Tabula Rasa and is training to become Earth's sixth private citizen to conduct a space mission aboard the International Space Station (visit his space mission website). In this first of a series of video clips from our meeting, Richard discusses interactive storytelling and linear narrative as well as the importance of paying attention to storycraft.

 

What is Storytelling by Storytellers?

Storytelling for Storytellers is a project that I recently began in an effort to learn how experts in a variety of professions use storytelling.  My goal is to have them share the processes and techniques they use as well as any tips they may have. This series will ongoing and mixed in with regular posts. Enjoy!